var gl_MAXQUESTIONS = 7; var gl_answerArr = new Array(200); var gl_dataArr = new Array(200); var gl_arr_index; var gl_TotalMark = 0; // ------------------------------------------------------------------------------------------- function resetAnswers() { for (i = 0; i < 200; i++) { gl_answerArr[i] = new Object(); gl_answerArr[i].l = -1; gl_answerArr[i].r = -1; gl_answerArr[i].clr = 0; } } // ------------------------------------------------------------------------------------------- gl_class="1b"; gl_chapter="01"; gl_section="e"; gl_terminal="1"; var gl_TotalQuestions = 2; // ----------------------------------------------------------------------- gl_dataArr[0] = new Object(); gl_dataArr[0].q = "\u03B1\u002E\u0020\u0391\u03BD\u03C4\u03B9\u03C3\u03C4\u03BF\u03AF\u03C7\u03B9\u03C3\u03B5\u0020\u03C3\u03C4\u03B7\u03BD\u0020\u03C0\u03C1\u03CC\u03C4\u03B1\u03C3\u03B7\u003A\u0020\u0022\u1F49\u0020\u03C0\u03B5\u03C1\u03AF\u0020\u03C4\u1FF6\u03BD\u0020\u1F30\u03B4\u03AF\u03C9\u03BD\u0020\u03C0\u03B1\u03AF\u03B4\u03C9\u03BD\u0020\u03BF\u1F55\u03C4\u03C9\u0020\u03B4\u03B9\u03BA\u03B1\u03AF\u03C9\u03C2\u0020\u1F00\u03C0\u03BF\u03C6\u03B1\u03B9\u03BD\u03CC\u03BC\u03B5\u03BD\u03BF\u03C2\u0020\u03C0\u03AC\u03BD\u03C4\u03C9\u03C2\u0020\u03BA\u03B1\u03AF\u0020\u1F10\u03BD\u0020\u03C4\u03BF\u1FD6\u03C2\u0020\u1F00\u03BB\u03BB\u03BF\u03C4\u03C1\u03AF\u03BF\u03B9\u03C2\u0020\u1F00\u03BA\u03C1\u03B9\u03B2\u03AE\u03C2\u0020\u1F14\u03C3\u03C4\u03B1\u03B9\u0020\u03B4\u03B9\u03BA\u03B1\u03C3\u03C4\u03AE\u03C2\u0020\u03BA\u03B1\u03AF\u0020\u1F00\u03B4\u03AD\u03BA\u03B1\u03C3\u03C4\u03BF\u03C2\u002E\u0022"; gl_dataArr[0].l = new Array(7); gl_dataArr[0].l[0] = "\u1F49\u0020\u002E\u002E\u002E\u002E\u0020\u1F00\u03C0\u03BF\u03C6\u03B1\u03B9\u03BD\u03CC\u03BC\u03B5\u03BD\u03BF\u03C2"; gl_dataArr[0].l[1] = "\u03C0\u03AC\u03BD\u03C4\u03C9\u03C2\u0020\u03BA\u03B1\u03AF\u0020\u0020\u1F10\u03BD\u0020\u03C4\u03BF\u1FD6\u03C2\u0020\u1F00\u03BB\u03BB\u03BF\u03C4\u03C1\u03AF\u03BF\u03B9\u03C2"; gl_dataArr[0].l[2] = "\u1F00\u03BA\u03C1\u03B9\u03B2\u03AE\u03C2"; gl_dataArr[0].l[3] = "\u0020\u1F14\u03C3\u03C4\u03B1\u03B9\u0020"; gl_dataArr[0].l[4] = "\u03B4\u03B9\u03BA\u03B1\u03C3\u03C4\u03AE\u03C2\u0020"; gl_dataArr[0].l[5] = "\u03BA\u03B1\u03AF\u0020"; gl_dataArr[0].l[6] = "\u1F00\u03B4\u03AD\u03BA\u03B1\u03C3\u03C4\u03BF\u03C2"; gl_dataArr[0].r = new Array(5); gl_dataArr[0].r[0] = "\u03A1\u0397\u039C\u0391"; gl_dataArr[0].r[1] = "\u03A5\u03A0\u039F\u039A\u0395\u0399\u039C\u0395\u039D\u039F"; gl_dataArr[0].r[2] = "\u0391\u039D\u03A4\u0399\u039A\u0395\u0399\u039C\u0395\u039D\u039F"; gl_dataArr[0].r[3] = "\u039A\u0391\u03A4\u0397\u0393\u039F\u03A1\u039F\u03A5\u039C\u0395\u039D\u039F\u0020\u03A5\u03A0\u039F\u039A\u0395\u0399\u039C\u0395\u039D\u039F\u03A5"; gl_dataArr[0].r[4] = "\u039A\u0391\u03A4\u0397\u0393\u039F\u03A1\u039F\u03A5\u039C\u0395\u039D\u039F\u0020\u0391\u039D\u03A4\u0399\u039A\u0395\u0399\u039C\u0395\u039D\u039F\u03A5"; gl_dataArr[0].pairs = new Array(3); gl_dataArr[0].pairs[0] = new Object; gl_dataArr[0].pairs[0].l = 3; gl_dataArr[0].pairs[0].r = 0; gl_dataArr[0].pairs[1] = new Object; gl_dataArr[0].pairs[1].l = 0; gl_dataArr[0].pairs[1].r = 1; gl_dataArr[0].pairs[2] = new Object; gl_dataArr[0].pairs[2].l = 4; gl_dataArr[0].pairs[2].r = 3; gl_dataArr[0].mark = 3; gl_dataArr[0].penalty = 1; gl_dataArr[0].time = 120; gl_dataArr[0].res = -1; // ----------------------------------------------------------------------- gl_dataArr[1] = new Object(); gl_dataArr[1].q = "\u03B2\u002E\u0020\u0392\u03C1\u03B5\u03C2\u0020\u03C4\u03BF\u0020\u03A1\u03AE\u03BC\u03B1\u002C\u0020\u03A5\u03C0\u03BF\u03BA\u03B5\u03AF\u03BC\u03B5\u03BD\u03BF\u002C\u0020\u0020\u0391\u03BD\u03C4\u03B9\u03BA\u03B5\u03AF\u03BC\u03B5\u03BD\u03BF\u0020\u03BA\u03B1\u03B9\u0020\u039A\u03B1\u03C4\u03B7\u03B3\u03BF\u03C1\u03BF\u03CD\u03BC\u03B5\u03BD\u03BF\u0020\u03C4\u03B7\u03C2\u0020\u03C0\u03C1\u03CC\u03C4\u03B1\u03C3\u03B7\u03C2\u003A\u0020\u0022\u03A4\u03B1\u1FE6\u03C4\u03B1\u0020\u1F00\u03BA\u03BF\u03CD\u03C3\u03B1\u03C2\u0020\u1F08\u03C1\u03C4\u03B1\u03BE\u03AD\u03C1\u03BE\u03B7\u03C2\u0020\u1F10\u03C0\u03BF\u03AF\u03B7\u03C3\u03B5\u03BD\u0020\u03C4\u03CC\u03BD\u0020\u1F04\u03BD\u03B4\u03C1\u03B1\u0020\u03C4\u1FF6\u03BD\u0020\u03B2\u03B1\u03C3\u03B9\u03BB\u03B9\u03BA\u1FF6\u03BD\u0020\u03B4\u03B9\u03BA\u03B1\u03C3\u03C4\u1FF6\u03BD\u0020\u1F15\u03BD\u03B1\u002E\u0022"; gl_dataArr[1].l = new Array(7); gl_dataArr[1].l[0] = "\u03A4\u03B1\u1FE6\u03C4\u03B1\u0020\u1F00\u03BA\u03BF\u03CD\u03C3\u03B1\u03C2"; gl_dataArr[1].l[1] = "\u1F08\u03C1\u03C4\u03B1\u03BE\u03AD\u03C1\u03BE\u03B7\u03C2\u0020"; gl_dataArr[1].l[2] = "\u1F10\u03C0\u03BF\u03AF\u03B7\u03C3\u03B5\u03BD\u0020"; gl_dataArr[1].l[3] = "\u03C4\u03CC\u03BD\u0020\u1F04\u03BD\u03B4\u03C1\u03B1"; gl_dataArr[1].l[4] = "\u03C4\u1FF6\u03BD\u0020\u03B2\u03B1\u03C3\u03B9\u03BB\u03B9\u03BA\u1FF6\u03BD"; gl_dataArr[1].l[5] = "\u03B4\u03B9\u03BA\u03B1\u03C3\u03C4\u1FF6\u03BD"; gl_dataArr[1].l[6] = "\u1F15\u03BD\u03B1"; gl_dataArr[1].r = new Array(5); gl_dataArr[1].r[0] = "\u03A1\u0397\u039C\u0391"; gl_dataArr[1].r[1] = "\u03A5\u03A0\u039F\u039A\u0395\u0399\u039C\u0395\u039D\u039F"; gl_dataArr[1].r[2] = "\u0391\u039D\u03A4\u0399\u039A\u0395\u0399\u039C\u0395\u039D\u039F"; gl_dataArr[1].r[3] = "\u039A\u0391\u03A4\u0397\u0393\u039F\u03A1\u039F\u03A5\u039C\u0395\u039D\u039F\u0020\u03A5\u03A0\u039F\u039A\u0395\u0399\u039C\u0395\u039D\u039F\u03A5"; gl_dataArr[1].r[4] = "\u039A\u0391\u03A4\u0397\u0393\u039F\u03A1\u039F\u03A5\u039C\u0395\u039D\u039F\u0020\u0391\u039D\u03A4\u0399\u039A\u0395\u0399\u039C\u0395\u039D\u039F\u03A5"; gl_dataArr[1].pairs = new Array(4); gl_dataArr[1].pairs[0] = new Object; gl_dataArr[1].pairs[0].l = 2; gl_dataArr[1].pairs[0].r = 0; gl_dataArr[1].pairs[1] = new Object; gl_dataArr[1].pairs[1].l = 1; gl_dataArr[1].pairs[1].r = 1; gl_dataArr[1].pairs[2] = new Object; gl_dataArr[1].pairs[2].l = 3; gl_dataArr[1].pairs[2].r = 2; gl_dataArr[1].pairs[3] = new Object; gl_dataArr[1].pairs[3].l = 6; gl_dataArr[1].pairs[3].r = 4; gl_dataArr[1].mark = 4; gl_dataArr[1].penalty = 1; gl_dataArr[1].time = 120; gl_dataArr[1].res = -1; // ----------------------------------------------------------------------- for (i = 0; i < gl_TotalQuestions; i++) { gl_TotalMark += gl_dataArr[i].mark; }