var gl_MAXQUESTIONS = 7; var gl_answerArr = new Array(200); var gl_dataArr = new Array(200); var gl_arr_index; var gl_TotalMark = 0; // ------------------------------------------------------------------------------------------- function resetAnswers() { for (i = 0; i < 200; i++) { gl_answerArr[i] = new Object(); gl_answerArr[i].l = -1; gl_answerArr[i].r = -1; gl_answerArr[i].clr = 0; } } // ------------------------------------------------------------------------------------------- gl_class="1a"; gl_chapter="09"; gl_section="e"; gl_terminal="1"; var gl_TotalQuestions = 5; // ----------------------------------------------------------------------- gl_dataArr[0] = new Object(); gl_dataArr[0].q = "\u03A4\u03B9\u0020\u03C3\u03B7\u03BC\u03B1\u03AF\u03BD\u03B5\u03B9\u0020\u03B7\u0020\u03C6\u03C1\u03AC\u03C3\u03B7\u0020\u03B1\u03C1\u03B9\u03C3\u03C4\u03B5\u03C1\u03AC\u003B\u0020\u03A4\u03B1\u03CD\u03C4\u03B9\u03C3\u03AD\u0020\u03C4\u03B7\u03BD\u0020\u03BC\u03B5\u0020\u03C4\u03B9\u03C2\u0020\u03C0\u03B9\u03B8\u03B1\u03BD\u03AD\u03C2\u0020\u03C3\u03B7\u03BC\u03B1\u03C3\u03AF\u03B5\u03C2\u0020\u03B4\u03B5\u03BE\u03B9\u03AC\u002E"; gl_dataArr[0].l = new Array(1); gl_dataArr[0].l[0] = "\u03A0\u03AC\u03C4\u03B5\u03C1\u0020\u03B7\u03BC\u03CE\u03BD"; gl_dataArr[0].r = new Array(4); gl_dataArr[0].r[0] = "\u03B7\u0020\u03C0\u03C1\u03BF\u03C3\u03B5\u03C5\u03C7\u03AE\u0020\u03C0\u03BF\u03C5\u0020\u03BC\u03B1\u03C2\u0020\u03C5\u03C0\u03AD\u03B4\u03B5\u03B9\u03BE\u03B5\u0020\u03BF\u0020\u03A7\u03C1\u03B9\u03C3\u03C4\u03CC\u03C2\u002E"; gl_dataArr[0].r[1] = "\u03C0\u03B1\u03C4\u03B5\u03C1\u03BF\u03CD\u03BB\u03B7\u0020\u03BC\u03B1\u03C2\u002E"; gl_dataArr[0].r[2] = "\u03C0\u03BF\u03BB\u03BB\u03AD\u03C2\u0020\u03BA\u03B1\u03B9\u0020\u03C3\u03C5\u03C7\u03BD\u03AD\u03C2\u0020\u03C0\u03C1\u03BF\u03C3\u03B5\u03C5\u03C7\u03AD\u03C2\u002E"; gl_dataArr[0].r[3] = "\u03C6\u03C1\u03AC\u03C3\u03B5\u03B9\u03C2\u0020\u03C0\u03BF\u03C5\u0020\u03BB\u03AD\u03B5\u03B9\u0020\u03BA\u03AC\u03C0\u03BF\u03B9\u03BF\u03C2\u0020\u03BE\u03B1\u03BD\u03AC\u0020\u03BA\u03B1\u03B9\u0020\u03BE\u03B1\u03BD\u03AC\u002C\u0020\u03C3\u03B5\u0020\u03B2\u03B1\u03B8\u03BC\u03CC\u0020\u03B5\u03BD\u03BF\u03C7\u03BB\u03B7\u03C4\u03B9\u03BA\u03CC\u002E"; gl_dataArr[0].pairs = new Array(3); gl_dataArr[0].pairs[0] = new Object; gl_dataArr[0].pairs[0].l = 0; gl_dataArr[0].pairs[0].r = 0; gl_dataArr[0].pairs[1] = new Object; gl_dataArr[0].pairs[1].l = 0; gl_dataArr[0].pairs[1].r = 2; gl_dataArr[0].pairs[2] = new Object; gl_dataArr[0].pairs[2].l = 0; gl_dataArr[0].pairs[2].r = 3; gl_dataArr[0].mark = 3; gl_dataArr[0].penalty = 1; gl_dataArr[0].time = 120; gl_dataArr[0].res = -1; // ----------------------------------------------------------------------- gl_dataArr[1] = new Object(); gl_dataArr[1].q = "\u03A4\u03B9\u0020\u03C3\u03B7\u03BC\u03B1\u03AF\u03BD\u03B5\u03B9\u0020\u03B7\u0020\u03C6\u03C1\u03AC\u03C3\u03B7\u0020\u03B1\u03C1\u03B9\u03C3\u03C4\u03B5\u03C1\u03AC\u003B\u0020\u03A4\u03B1\u03CD\u03C4\u03B9\u03C3\u03AD\u0020\u03C4\u03B7\u03BD\u0020\u03BC\u03B5\u0020\u03C4\u03B9\u03C2\u0020\u03C0\u03B9\u03B8\u03B1\u03BD\u03AD\u03C2\u0020\u03C3\u03B7\u03BC\u03B1\u03C3\u03AF\u03B5\u03C2\u0020\u03B4\u03B5\u03BE\u03B9\u03AC\u002E"; gl_dataArr[1].l = new Array(1); gl_dataArr[1].l[0] = "\u03A0\u03B1\u03C4\u03AD\u03C1\u03B5\u03C2\u0020\u03C4\u03B7\u03C2\u0020\u0395\u03BA\u03BA\u03BB\u03B7\u03C3\u03AF\u03B1\u03C2"; gl_dataArr[1].r = new Array(5); gl_dataArr[1].r[0] = "\u03B1\u03C5\u03C4\u03BF\u03AF\u0020\u03C0\u03BF\u03C5\u0020\u03B3\u03AD\u03BD\u03BD\u03B7\u03C3\u03B1\u03BD\u0020\u03C4\u03B7\u03BD\u0020\u03B5\u03BA\u03BA\u03BB\u03B7\u03C3\u03AF\u03B1\u002E"; gl_dataArr[1].r[1] = "\u03C3\u03C0\u03BF\u03C5\u03B4\u03B1\u03AF\u03BF\u03B9\u0020\u03B8\u03B5\u03BF\u03BB\u03CC\u03B3\u03BF\u03B9\u0020\u03C0\u03BF\u03C5\u0020\u03B4\u03B9\u03B1\u03C4\u03CD\u03C0\u03C9\u03C3\u03B1\u03BD\u0020\u03C4\u03BF\u0020\u03BF\u03C1\u03B8\u03CC\u03B4\u03BF\u03BE\u03BF\u0020\u03B4\u03CC\u03B3\u03BC\u03B1\u002E"; gl_dataArr[1].r[2] = "\u03BC\u03BF\u03C1\u03C6\u03C9\u03BC\u03AD\u03BD\u03BF\u03B9\u0020\u03B5\u03BA\u03BA\u03BB\u03B7\u03C3\u03B9\u03B1\u03C3\u03C4\u03B9\u03BA\u03BF\u03AF\u0020\u03AC\u03BD\u03B4\u03C1\u03B5\u03C2\u0020\u03C4\u03BF\u03C5\u03C2\u0020\u0020\u03C0\u03C1\u03CE\u03C4\u03BF\u03C5\u03C2\u0020\u03B1\u03B9\u03CE\u03BD\u03B5\u03C2\u0020\u03C4\u03B7\u03C2\u0020\u03B5\u03BA\u03BA\u03BB\u03B7\u03C3\u03AF\u03B1\u03C2\u002E"; gl_dataArr[1].r[3] = "\u039C\u03AD\u03B3\u03B1\u03C2\u0020\u0392\u03B1\u03C3\u03AF\u03BB\u03B5\u03B9\u03BF\u03C2\u002C\u0020\u0020\u0393\u03C1\u03B7\u03B3\u03CC\u03C1\u03B9\u03BF\u03C2\u0020\u0398\u03B5\u03BF\u03BB\u03CC\u03B3\u03BF\u03C2\u002C\u0020\u0020\u0399\u03C9\u03AC\u03BD\u03BD\u03B7\u03C2\u0020\u0020\u0020\u03A7\u03C1\u03C5\u03C3\u03CC\u03C3\u03C4\u03BF\u03BC\u03BF\u03C2\u002E"; gl_dataArr[1].r[4] = "\u03AC\u03B3\u03B9\u03BF\u03B9\u0020\u03AC\u03BD\u03B4\u03C1\u03B5\u03C2\u0020\u03C0\u03BF\u03C5\u0020\u03C5\u03C0\u03AE\u03C1\u03BE\u03B1\u03BD\u0020\u03C0\u03B1\u03C1\u03AC\u03B4\u03B5\u03B9\u03B3\u03BC\u03B1\u0020\u03B3\u03B9\u03B1\u0020\u03BC\u03AF\u03BC\u03B7\u03C3\u03B7\u002E"; gl_dataArr[1].pairs = new Array(4); gl_dataArr[1].pairs[0] = new Object; gl_dataArr[1].pairs[0].l = 0; gl_dataArr[1].pairs[0].r = 1; gl_dataArr[1].pairs[1] = new Object; gl_dataArr[1].pairs[1].l = 0; gl_dataArr[1].pairs[1].r = 2; gl_dataArr[1].pairs[2] = new Object; gl_dataArr[1].pairs[2].l = 0; gl_dataArr[1].pairs[2].r = 3; gl_dataArr[1].pairs[3] = new Object; gl_dataArr[1].pairs[3].l = 0; gl_dataArr[1].pairs[3].r = 4; gl_dataArr[1].mark = 4; gl_dataArr[1].penalty = 1; gl_dataArr[1].time = 120; gl_dataArr[1].res = -1; // ----------------------------------------------------------------------- gl_dataArr[2] = new Object(); gl_dataArr[2].q = "\u03A4\u03B9\u0020\u03C3\u03B7\u03BC\u03B1\u03AF\u03BD\u03B5\u03B9\u0020\u03B7\u0020\u03C6\u03C1\u03AC\u03C3\u03B7\u0020\u03B1\u03C1\u03B9\u03C3\u03C4\u03B5\u03C1\u03AC\u003B\u0020\u03A4\u03B1\u03CD\u03C4\u03B9\u03C3\u03AD\u0020\u03C4\u03B7\u03BD\u0020\u03BC\u03B5\u0020\u03C4\u03B9\u03C2\u0020\u03C0\u03B9\u03B8\u03B1\u03BD\u03AD\u03C2\u0020\u03C3\u03B7\u03BC\u03B1\u03C3\u03AF\u03B5\u03C2\u0020\u03B4\u03B5\u03BE\u03B9\u03AC\u002E"; gl_dataArr[2].l = new Array(1); gl_dataArr[2].l[0] = "\u03C0\u03AC\u03C4\u03B5\u03C1\u0020\u03C6\u03B1\u03BC\u03AF\u03BB\u03B9\u03B1\u03C2"; gl_dataArr[2].r = new Array(5); gl_dataArr[2].r[0] = "\u03BF\u0020\u03B5\u03C0\u03B9\u03BA\u03B5\u03C6\u03B1\u03BB\u03AE\u03C2\u0020\u03BC\u03B9\u03B1\u03C2\u0020\u0020\u03C0\u03BF\u03BB\u03C5\u03BC\u03B5\u03BB\u03BF\u03CD\u03C2\u0020\u03BF\u03B9\u03BA\u03BF\u03B3\u03AD\u03BD\u03B5\u03B9\u03B1\u03C2\u002E"; gl_dataArr[2].r[1] = "\u03BF\u0020\u03B1\u03C1\u03C7\u03B7\u03B3\u03CC\u03C2\u0020\u03C4\u03B7\u03C2\u0020\u03C6\u03AC\u03C1\u03B1\u03C2\u002E"; gl_dataArr[2].r[2] = "\u03B1\u03C0\u03BF\u03BB\u03C5\u03C4\u03B1\u03C1\u03C7\u03B9\u03BA\u03CC\u0020\u03AC\u03C4\u03BF\u03BC\u03BF\u002E"; gl_dataArr[2].r[3] = "\u03BF\u0020\u03B1\u03C0\u03CC\u03BB\u03C5\u03C4\u03BF\u03C2\u0020\u03AC\u03C1\u03C7\u03BF\u03BD\u03C4\u03B1\u03C2\u0020\u03C4\u03B7\u03C2\u0020\u03BF\u03B9\u03BA\u03BF\u03B3\u03AD\u03BD\u03B5\u03B9\u03B1\u03C2\u002E"; gl_dataArr[2].r[4] = "\u03BF\u0020\u03BC\u03C0\u03B1\u03BC\u03C0\u03AC\u03C2\u0020\u03C4\u03B7\u03C2\u0020\u03C6\u03B1\u03BC\u03B5\u03BB\u03B9\u03AC\u03C2\u002E"; gl_dataArr[2].pairs = new Array(4); gl_dataArr[2].pairs[0] = new Object; gl_dataArr[2].pairs[0].l = 0; gl_dataArr[2].pairs[0].r = 0; gl_dataArr[2].pairs[1] = new Object; gl_dataArr[2].pairs[1].l = 0; gl_dataArr[2].pairs[1].r = 1; gl_dataArr[2].pairs[2] = new Object; gl_dataArr[2].pairs[2].l = 0; gl_dataArr[2].pairs[2].r = 2; gl_dataArr[2].pairs[3] = new Object; gl_dataArr[2].pairs[3].l = 0; gl_dataArr[2].pairs[3].r = 3; gl_dataArr[2].mark = 4; gl_dataArr[2].penalty = 1; gl_dataArr[2].time = 120; gl_dataArr[2].res = -1; // ----------------------------------------------------------------------- gl_dataArr[3] = new Object(); gl_dataArr[3].q = "\u03A4\u03B9\u0020\u03C3\u03B7\u03BC\u03B1\u03AF\u03BD\u03B5\u03B9\u0020\u03B7\u0020\u03C6\u03C1\u03AC\u03C3\u03B7\u0020\u03B1\u03C1\u03B9\u03C3\u03C4\u03B5\u03C1\u03AC\u003B\u0020\u03A4\u03B1\u03CD\u03C4\u03B9\u03C3\u03AD\u0020\u03C4\u03B7\u03BD\u0020\u03BC\u03B5\u0020\u03C4\u03B9\u03C2\u0020\u03C0\u03B9\u03B8\u03B1\u03BD\u03AD\u03C2\u0020\u03C3\u03B7\u03BC\u03B1\u03C3\u03AF\u03B5\u03C2\u0020\u03B4\u03B5\u03BE\u03B9\u03AC\u002E"; gl_dataArr[3].l = new Array(1); gl_dataArr[3].l[0] = "\u03C0\u03BD\u03B5\u03C5\u03BC\u03B1\u03C4\u03B9\u03BA\u03CC\u03C2\u0020\u03C0\u03B1\u03C4\u03AD\u03C1\u03B1\u03C2"; gl_dataArr[3].r = new Array(5); gl_dataArr[3].r[0] = "\u03B1\u03C5\u03C4\u03CC\u03C2\u0020\u03C0\u03BF\u03C5\u0020\u03B4\u03B5\u03BD\u0020\u03B3\u03AD\u03BD\u03BD\u03B7\u03C3\u03B5\u0020\u03BA\u03AC\u03C0\u03BF\u03B9\u03BF\u03BD"; gl_dataArr[3].r[1] = "\u03BF\u0020\u03BD\u03BF\u03BD\u03CC\u03C2"; gl_dataArr[3].r[2] = "\u03CC\u03C0\u03BF\u03B9\u03BF\u03C2\u0020\u03B5\u03C0\u03B7\u03C1\u03AD\u03B1\u03C3\u03B5\u0020\u03B9\u03B4\u03B5\u03BF\u03BB\u03BF\u03B3\u03B9\u03BA\u03AC\u0020\u03BA\u03AC\u03C0\u03BF\u03B9\u03BF\u03BD\u0020\u03C3\u03B5\u0020\u03BC\u03B5\u03B3\u03AC\u03BB\u03BF\u0020\u03B2\u03B1\u03B8\u03BC\u03CC\u002E"; gl_dataArr[3].r[3] = "\u03CC\u03C0\u03BF\u03B9\u03BF\u03C2\u0020\u03B5\u03C0\u03B7\u03C1\u03AD\u03B1\u03C3\u03B5\u0020\u03BC\u03BF\u03C1\u03C6\u03C9\u03C4\u03B9\u03BA\u03AC\u0020\u0020\u03BA\u03AC\u03C0\u03BF\u03B9\u03BF\u03BD\u0020\u03C3\u03B5\u0020\u03BC\u03B5\u03B3\u03AC\u03BB\u03BF\u0020\u03B2\u03B1\u03B8\u03BC\u03CC\u002E"; gl_dataArr[3].r[4] = "\u03B1\u03C5\u03C4\u03CC\u03C2\u0020\u03C0\u03BF\u03C5\u0020\u03B3\u03B5\u03BD\u03BD\u03AC\u03B5\u03B9\u0020\u03C0\u03BD\u03B5\u03CD\u03BC\u03B1\u03C4\u03B1\u002E"; gl_dataArr[3].pairs = new Array(3); gl_dataArr[3].pairs[0] = new Object; gl_dataArr[3].pairs[0].l = 0; gl_dataArr[3].pairs[0].r = 1; gl_dataArr[3].pairs[1] = new Object; gl_dataArr[3].pairs[1].l = 0; gl_dataArr[3].pairs[1].r = 2; gl_dataArr[3].pairs[2] = new Object; gl_dataArr[3].pairs[2].l = 0; gl_dataArr[3].pairs[2].r = 3; gl_dataArr[3].mark = 3; gl_dataArr[3].penalty = 1; gl_dataArr[3].time = 120; gl_dataArr[3].res = -1; // ----------------------------------------------------------------------- gl_dataArr[4] = new Object(); gl_dataArr[4].q = "\u03A4\u03B9\u0020\u03C3\u03B7\u03BC\u03B1\u03AF\u03BD\u03B5\u03B9\u0020\u03B7\u0020\u03C6\u03C1\u03AC\u03C3\u03B7\u0020\u03B1\u03C1\u03B9\u03C3\u03C4\u03B5\u03C1\u03AC\u003B\u0020\u03A4\u03B1\u03CD\u03C4\u03B9\u03C3\u03AD\u0020\u03C4\u03B7\u03BD\u0020\u03BC\u03B5\u0020\u03C4\u03B9\u03C2\u0020\u03C0\u03B9\u03B8\u03B1\u03BD\u03AD\u03C2\u0020\u03C3\u03B7\u03BC\u03B1\u03C3\u03AF\u03B5\u03C2\u0020\u03B4\u03B5\u03BE\u03B9\u03AC\u002E"; gl_dataArr[4].l = new Array(1); gl_dataArr[4].l[0] = "\u03A0\u03B1\u03AF\u03C1\u03BD\u03C9\u0020\u0028\u03BA\u03AC\u03C4\u03B9\u0029\u0020\u03C0\u03B1\u03C4\u03C1\u03B9\u03C9\u03C4\u03B9\u03BA\u03AC\u002E"; gl_dataArr[4].r = new Array(4); gl_dataArr[4].r[0] = "\u0394\u03B5\u03AF\u03C7\u03BD\u03C9\u0020\u03BC\u03B5\u03B3\u03AC\u03BB\u03BF\u0020\u03B6\u03AE\u03BB\u03BF\u002C\u0020\u03C3\u03B1\u03BD\u0020\u03BD\u03B1\u0020\u03C0\u03C1\u03CC\u03BA\u03B5\u03B9\u03C4\u03B1\u03B9\u0020\u03B3\u03B9\u03B1\u0020\u03C4\u03B7\u03BD\u0020\u03C0\u03B1\u03C4\u03C1\u03AF\u03B4\u03B1\u0020\u03BC\u03BF\u03C5\u002E"; gl_dataArr[4].r[1] = "\u0394\u03B5\u03AF\u03C7\u03BD\u03C9\u0020\u03C5\u03C0\u03B5\u03C1\u03B2\u03BF\u03BB\u03B9\u03BA\u03CC\u0020\u03B6\u03AE\u03BB\u03BF\u002E"; gl_dataArr[4].r[2] = "\u03A0\u03B1\u03C1\u03B5\u03BE\u03B7\u03B3\u03B9\u03AD\u03BC\u03B1\u03B9\u0020\u03C7\u03C9\u03C1\u03AF\u03C2\u0020\u03BB\u03CC\u03B3\u03BF\u002E"; gl_dataArr[4].r[3] = "\u03A3\u03C5\u03BC\u03C0\u03B5\u03C1\u03B9\u03C6\u03AD\u03C1\u03BF\u03BC\u03B1\u03B9\u0020\u03C3\u03B1\u03BD\u0020\u03C0\u03B1\u03C4\u03C1\u03B9\u03CE\u03C4\u03B7\u03C2\u002E"; gl_dataArr[4].pairs = new Array(3); gl_dataArr[4].pairs[0] = new Object; gl_dataArr[4].pairs[0].l = 0; gl_dataArr[4].pairs[0].r = 0; gl_dataArr[4].pairs[1] = new Object; gl_dataArr[4].pairs[1].l = 0; gl_dataArr[4].pairs[1].r = 1; gl_dataArr[4].pairs[2] = new Object; gl_dataArr[4].pairs[2].l = 0; gl_dataArr[4].pairs[2].r = 2; gl_dataArr[4].mark = 3; gl_dataArr[4].penalty = 1; gl_dataArr[4].time = 120; gl_dataArr[4].res = -1; // ----------------------------------------------------------------------- for (i = 0; i < gl_TotalQuestions; i++) { gl_TotalMark += gl_dataArr[i].mark; }