var gl_MAXQUESTIONS = 7; var gl_answerArr = new Array(200); var gl_dataArr = new Array(200); var gl_arr_index; var gl_TotalMark = 0; // ------------------------------------------------------------------------------------------- function resetAnswers() { for (i = 0; i < 200; i++) { gl_answerArr[i] = new Object(); gl_answerArr[i].l = -1; gl_answerArr[i].r = -1; gl_answerArr[i].clr = 0; } } // ------------------------------------------------------------------------------------------- gl_class="1a"; gl_chapter="13"; gl_section="g"; gl_terminal="1"; var gl_TotalQuestions = 6; // ----------------------------------------------------------------------- gl_dataArr[0] = new Object(); gl_dataArr[0].q = "\u039D\u03B1\u0020\u03B1\u03BD\u03C4\u03B9\u03C3\u03C4\u03BF\u03B9\u03C7\u03AF\u03C3\u03B5\u03B9\u03C2\u0020\u03C4\u03B1\u0020\u03B1\u03C0\u03B1\u03C1\u03AD\u03BC\u03C6\u03B1\u03C4\u03B1\u0020\u03C4\u03BF\u03C5\u0020\u03C1\u03AE\u03BC\u03B1\u03C4\u03BF\u03C2\u0020\u0022\u1F10\u03C0\u03B9\u03B2\u03BF\u03C5\u03BB\u03B5\u03CD\u03C9\u0022\u0020\u0028\u03B1\u03C1\u03B9\u03C3\u03C4\u03B5\u03C1\u03AC\u0029\u0020\u03BC\u03B5\u0020\u03C4\u03BF\u0020\u03C3\u03C9\u03C3\u03C4\u03CC\u0020\u03C7\u03C1\u03CC\u03BD\u03BF\u0020\u0028\u03B4\u03B5\u03BE\u03B9\u03AC\u0029\u002E"; gl_dataArr[0].l = new Array(4); gl_dataArr[0].l[0] = "\u1F10\u03C0\u03B9\u03B2\u03B5\u03B2\u03BF\u03C5\u03BB\u03B5\u03C5\u03BA\u03AD\u03BD\u03B1\u03B9"; gl_dataArr[0].l[1] = "\u1F10\u03C0\u03B9\u03B2\u03BF\u03C5\u03BB\u03B5\u1FE6\u03C3\u03B1\u03B9"; gl_dataArr[0].l[2] = "\u1F10\u03C0\u03B9\u03B2\u03BF\u03C5\u03BB\u03B5\u03CD\u03C3\u03B5\u03B9\u03BD"; gl_dataArr[0].l[3] = "\u1F10\u03C0\u03B9\u03B2\u03BF\u03C5\u03BB\u03B5\u03CD\u03B5\u03B9\u03BD"; gl_dataArr[0].r = new Array(4); gl_dataArr[0].r[0] = "\u0395\u039D\u0395\u03A3\u03A4\u03A9\u03A4\u0391\u03A3"; gl_dataArr[0].r[1] = "\u039C\u0395\u039B\u039B\u039F\u039D\u03A4\u0391\u03A3"; gl_dataArr[0].r[2] = "\u0391\u039F\u03A1\u0399\u03A3\u03A4\u039F\u03A3"; gl_dataArr[0].r[3] = "\u03A0\u0391\u03A1\u0391\u039A\u0395\u0399\u039C\u0395\u039D\u039F\u03A3"; gl_dataArr[0].pairs = new Array(4); gl_dataArr[0].pairs[0] = new Object; gl_dataArr[0].pairs[0].l = 0; gl_dataArr[0].pairs[0].r = 3; gl_dataArr[0].pairs[1] = new Object; gl_dataArr[0].pairs[1].l = 1; gl_dataArr[0].pairs[1].r = 2; gl_dataArr[0].pairs[2] = new Object; gl_dataArr[0].pairs[2].l = 2; gl_dataArr[0].pairs[2].r = 1; gl_dataArr[0].pairs[3] = new Object; gl_dataArr[0].pairs[3].l = 3; gl_dataArr[0].pairs[3].r = 0; gl_dataArr[0].mark = 4; gl_dataArr[0].penalty = 1; gl_dataArr[0].time = 120; gl_dataArr[0].res = -1; // ----------------------------------------------------------------------- gl_dataArr[1] = new Object(); gl_dataArr[1].q = "\u039D\u03B1\u0020\u03B1\u03BD\u03C4\u03B9\u03C3\u03C4\u03BF\u03B9\u03C7\u03AF\u03C3\u03B5\u03B9\u03C2\u0020\u03C4\u03B1\u0020\u03B1\u03C0\u03B1\u03C1\u03AD\u03BC\u03C6\u03B1\u03C4\u03B1\u0020\u03C4\u03BF\u03C5\u0020\u03C1\u03AE\u03BC\u03B1\u03C4\u03BF\u03C2\u0020\u0022\u03C6\u03C5\u03BB\u03AC\u03C4\u03C4\u03C9\u0022\u0020\u0028\u03B1\u03C1\u03B9\u03C3\u03C4\u03B5\u03C1\u03AC\u0029\u0020\u03BC\u03B5\u0020\u03C4\u03BF\u0020\u03C3\u03C9\u03C3\u03C4\u03CC\u0020\u03C7\u03C1\u03CC\u03BD\u03BF\u0020\u0028\u03B4\u03B5\u03BE\u03B9\u03AC\u0029\u002E"; gl_dataArr[1].l = new Array(4); gl_dataArr[1].l[0] = "\u03C6\u03C5\u03BB\u03AC\u03BE\u03B5\u03B9\u03BD"; gl_dataArr[1].l[1] = "\u03C6\u03C5\u03BB\u03AC\u03BE\u03B1\u03B9"; gl_dataArr[1].l[2] = "\u03C0\u03B5\u03C6\u03C5\u03BB\u03B1\u03C7\u03AD\u03BD\u03B1\u03B9"; gl_dataArr[1].l[3] = "\u03C6\u03C5\u03BB\u03AC\u03C4\u03C4\u03B5\u03B9\u03BD"; gl_dataArr[1].r = new Array(4); gl_dataArr[1].r[0] = "\u0395\u039D\u0395\u03A3\u03A4\u03A9\u03A4\u0391\u03A3"; gl_dataArr[1].r[1] = "\u039C\u0395\u039B\u039B\u039F\u039D\u03A4\u0391\u03A3"; gl_dataArr[1].r[2] = "\u0391\u039F\u03A1\u0399\u03A3\u03A4\u039F\u03A3"; gl_dataArr[1].r[3] = "\u03A0\u0391\u03A1\u0391\u039A\u0395\u0399\u039C\u0395\u039D\u039F\u03A3"; gl_dataArr[1].pairs = new Array(4); gl_dataArr[1].pairs[0] = new Object; gl_dataArr[1].pairs[0].l = 0; gl_dataArr[1].pairs[0].r = 1; gl_dataArr[1].pairs[1] = new Object; gl_dataArr[1].pairs[1].l = 1; gl_dataArr[1].pairs[1].r = 2; gl_dataArr[1].pairs[2] = new Object; gl_dataArr[1].pairs[2].l = 2; gl_dataArr[1].pairs[2].r = 3; gl_dataArr[1].pairs[3] = new Object; gl_dataArr[1].pairs[3].l = 3; gl_dataArr[1].pairs[3].r = 0; gl_dataArr[1].mark = 4; gl_dataArr[1].penalty = 1; gl_dataArr[1].time = 120; gl_dataArr[1].res = -1; // ----------------------------------------------------------------------- gl_dataArr[2] = new Object(); gl_dataArr[2].q = "\u039D\u03B1\u0020\u03B1\u03BD\u03C4\u03B9\u03C3\u03C4\u03BF\u03B9\u03C7\u03AF\u03C3\u03B5\u03B9\u03C2\u0020\u03C4\u03B1\u0020\u03B1\u03C0\u03B1\u03C1\u03AD\u03BC\u03C6\u03B1\u03C4\u03B1\u0020\u03C4\u03BF\u03C5\u0020\u03C1\u03AE\u03BC\u03B1\u03C4\u03BF\u03C2\u0020\u0022\u03B8\u03B1\u03C5\u03BC\u03AC\u03B6\u03C9\u0022\u0020\u0028\u03B1\u03C1\u03B9\u03C3\u03C4\u03B5\u03C1\u03AC\u0029\u0020\u03BC\u03B5\u0020\u03C4\u03BF\u0020\u03C3\u03C9\u03C3\u03C4\u03CC\u0020\u03C7\u03C1\u03CC\u03BD\u03BF\u0020\u0028\u03B4\u03B5\u03BE\u03B9\u03AC\u0029\u002E"; gl_dataArr[2].l = new Array(4); gl_dataArr[2].l[0] = "\u03C4\u03B5\u03B8\u03B1\u03C5\u03BC\u03B1\u03BA\u03AD\u03BD\u03B1\u03B9"; gl_dataArr[2].l[1] = "\u03B8\u03B1\u03C5\u03BC\u03AC\u03C3\u03B5\u03C3\u03B8\u03B1\u03B9"; gl_dataArr[2].l[2] = "\u03B8\u03B1\u03C5\u03BC\u03AC\u03C3\u03B1\u03B9"; gl_dataArr[2].l[3] = "\u03B8\u03B1\u03C5\u03BC\u03AC\u03B6\u03B5\u03B9\u03BD"; gl_dataArr[2].r = new Array(4); gl_dataArr[2].r[0] = "\u0395\u039D\u0395\u03A3\u03A4\u03A9\u03A4\u0391\u03A3"; gl_dataArr[2].r[1] = "\u039C\u0395\u039B\u039B\u039F\u039D\u03A4\u0391\u03A3"; gl_dataArr[2].r[2] = "\u0391\u039F\u03A1\u0399\u03A3\u03A4\u039F\u03A3"; gl_dataArr[2].r[3] = "\u03A0\u0391\u03A1\u0391\u039A\u0395\u0399\u039C\u0395\u039D\u039F\u03A3"; gl_dataArr[2].pairs = new Array(4); gl_dataArr[2].pairs[0] = new Object; gl_dataArr[2].pairs[0].l = 0; gl_dataArr[2].pairs[0].r = 3; gl_dataArr[2].pairs[1] = new Object; gl_dataArr[2].pairs[1].l = 1; gl_dataArr[2].pairs[1].r = 1; gl_dataArr[2].pairs[2] = new Object; gl_dataArr[2].pairs[2].l = 2; gl_dataArr[2].pairs[2].r = 2; gl_dataArr[2].pairs[3] = new Object; gl_dataArr[2].pairs[3].l = 3; gl_dataArr[2].pairs[3].r = 0; gl_dataArr[2].mark = 4; gl_dataArr[2].penalty = 1; gl_dataArr[2].time = 120; gl_dataArr[2].res = -1; // ----------------------------------------------------------------------- gl_dataArr[3] = new Object(); gl_dataArr[3].q = "\u039D\u03B1\u0020\u03B1\u03BD\u03C4\u03B9\u03C3\u03C4\u03BF\u03B9\u03C7\u03AF\u03C3\u03B5\u03B9\u03C2\u0020\u03C4\u03B9\u03C2\u0020\u03BC\u03B5\u03C4\u03BF\u03C7\u03AD\u03C2\u0020\u03C4\u03BF\u03C5\u0020\u03C1\u03AE\u03BC\u03B1\u03C4\u03BF\u03C2\u0020\u0022\u1F10\u03C0\u03B9\u03B2\u03BF\u03C5\u03BB\u03B5\u03CD\u03C9\u0022\u0020\u0028\u03B1\u03C1\u03B9\u03C3\u03C4\u03B5\u03C1\u03AC\u0029\u0020\u03BC\u03B5\u0020\u03C4\u03BF\u0020\u03C3\u03C9\u03C3\u03C4\u03CC\u0020\u03C7\u03C1\u03CC\u03BD\u03BF\u0020\u0028\u03B4\u03B5\u03BE\u03B9\u03AC\u0029\u002E"; gl_dataArr[3].l = new Array(4); gl_dataArr[3].l[0] = "\u1F10\u03C0\u03B9\u03B2\u03BF\u03C5\u03BB\u03B5\u03CD\u03C9\u03BD\u0020\u002D\u0020\u1F10\u03C0\u03B9\u03B2\u03BF\u03C5\u03BB\u03B5\u03CD\u03BF\u03C5\u03C3\u03B1\u0020\u002D\u0020\u1F10\u03C0\u03B9\u03B2\u03BF\u03C5\u03BB\u03B5\u1FE6\u03BF\u03BD"; gl_dataArr[3].l[1] = "\u1F10\u03C0\u03B9\u03B2\u03BF\u03C5\u03BB\u03B5\u03CD\u03C3\u03B1\u03C2\u0020\u002D\u0020\u1F10\u03C0\u03B9\u03B2\u03BF\u03C5\u03BB\u03B5\u03CD\u03C3\u03B1\u03C3\u03B1\u0020\u002D\u0020\u1F10\u03C0\u03B9\u03B2\u03BF\u03C5\u03BB\u03B5\u1FE6\u03C3\u03B1\u03BD"; gl_dataArr[3].l[2] = "\u1F10\u03C0\u03B9\u03B2\u03BF\u03C5\u03BB\u03B5\u03CD\u03C3\u03C9\u03BD\u0020\u002D\u0020\u1F10\u03C0\u03B9\u03B2\u03BF\u03C5\u03BB\u03B5\u03CD\u03C3\u03BF\u03C5\u03C3\u03B1\u0020\u002D\u0020\u1F10\u03C0\u03B9\u03B2\u03BF\u03C5\u03BB\u03B5\u1FE6\u03C3\u03BF\u03BD"; gl_dataArr[3].l[3] = "\u1F10\u03C0\u03B9\u03B2\u03B5\u03B2\u03BF\u03C5\u03BB\u03B5\u03C5\u03BA\u03CE\u03C2\u0020\u002D\u0020\u1F10\u03C0\u03B9\u03B2\u03B5\u03B2\u03BF\u03C5\u03BB\u03B5\u03C5\u03BA\u03C5\u1FD6\u03B1\u0020\u002D\u0020\u1F10\u03C0\u03B9\u03B2\u03B5\u03B2\u03BF\u03C5\u03BB\u03B5\u03C5\u03BA\u03CC\u03C2"; gl_dataArr[3].r = new Array(4); gl_dataArr[3].r[0] = "\u0395\u039D\u0395\u03A3\u03A4\u03A9\u03A4\u0391\u03A3"; gl_dataArr[3].r[1] = "\u039C\u0395\u039B\u039B\u039F\u039D\u03A4\u0391\u03A3"; gl_dataArr[3].r[2] = "\u0391\u039F\u03A1\u0399\u03A3\u03A4\u039F\u03A3"; gl_dataArr[3].r[3] = "\u03A0\u0391\u03A1\u0391\u039A\u0395\u0399\u039C\u0395\u039D\u039F\u03A3"; gl_dataArr[3].pairs = new Array(4); gl_dataArr[3].pairs[0] = new Object; gl_dataArr[3].pairs[0].l = 0; gl_dataArr[3].pairs[0].r = 0; gl_dataArr[3].pairs[1] = new Object; gl_dataArr[3].pairs[1].l = 2; gl_dataArr[3].pairs[1].r = 1; gl_dataArr[3].pairs[2] = new Object; gl_dataArr[3].pairs[2].l = 1; gl_dataArr[3].pairs[2].r = 2; gl_dataArr[3].pairs[3] = new Object; gl_dataArr[3].pairs[3].l = 3; gl_dataArr[3].pairs[3].r = 3; gl_dataArr[3].mark = 4; gl_dataArr[3].penalty = 1; gl_dataArr[3].time = 120; gl_dataArr[3].res = -1; // ----------------------------------------------------------------------- gl_dataArr[4] = new Object(); gl_dataArr[4].q = "\u039D\u03B1\u0020\u03B1\u03BD\u03C4\u03B9\u03C3\u03C4\u03BF\u03B9\u03C7\u03AF\u03C3\u03B5\u03B9\u03C2\u0020\u03C4\u03B9\u03C2\u0020\u03BC\u03B5\u03C4\u03BF\u03C7\u03AD\u03C2\u0020\u03C4\u03BF\u03C5\u0020\u03C1\u03AE\u03BC\u03B1\u03C4\u03BF\u03C2\u0020\u0022\u03C6\u03C5\u03BB\u03AC\u03C4\u03C4\u03C9\u0022\u0020\u0028\u03B1\u03C1\u03B9\u03C3\u03C4\u03B5\u03C1\u03AC\u0029\u0020\u03BC\u03B5\u0020\u03C4\u03BF\u0020\u03C3\u03C9\u03C3\u03C4\u03CC\u0020\u03C7\u03C1\u03CC\u03BD\u03BF\u0020\u0028\u03B4\u03B5\u03BE\u03B9\u03AC\u0029\u002E"; gl_dataArr[4].l = new Array(4); gl_dataArr[4].l[0] = "\u03C6\u03C5\u03BB\u03AC\u03BE\u03B1\u03C2\u0020\u002D\u0020\u03C6\u03C5\u03BB\u03AC\u03BE\u03B1\u03C3\u03B1\u0020\u002D\u0020\u03C6\u03C5\u03BB\u03AC\u03BE\u03B1\u03BD"; gl_dataArr[4].l[1] = "\u03C0\u03B5\u03C6\u03C5\u03BB\u03B1\u03C7\u03CE\u03C2\u0020\u002D\u0020\u03C0\u03B5\u03C6\u03C5\u03BB\u03B1\u03C7\u03C5\u1FD6\u03B1\u0020\u002D\u0020\u03C0\u03B5\u03C6\u03C5\u03BB\u03B1\u03C7\u03CC\u03C2"; gl_dataArr[4].l[2] = "\u03C6\u03C5\u03BB\u03AC\u03C4\u03C4\u03C9\u03BD\u0020\u002D\u0020\u03C6\u03C5\u03BB\u03AC\u03C4\u03C4\u03BF\u03C5\u03C3\u03B1\u0020\u002D\u0020\u03C6\u03C5\u03BB\u03AC\u03C4\u03C4\u03BF\u03BD"; gl_dataArr[4].l[3] = "\u03C6\u03C5\u03BB\u03AC\u03BE\u03C9\u03BD\u0020\u002D\u0020\u03C6\u03C5\u03BB\u03AC\u03BE\u03BF\u03C5\u03C3\u03B1\u0020\u002D\u0020\u03C6\u03C5\u03BB\u03AC\u03BE\u03BF\u03BD"; gl_dataArr[4].r = new Array(4); gl_dataArr[4].r[0] = "\u0395\u039D\u0395\u03A3\u03A4\u03A9\u03A4\u0391\u03A3"; gl_dataArr[4].r[1] = "\u039C\u0395\u039B\u039B\u039F\u039D\u03A4\u0391\u03A3"; gl_dataArr[4].r[2] = "\u0391\u039F\u03A1\u0399\u03A3\u03A4\u039F\u03A3"; gl_dataArr[4].r[3] = "\u03A0\u0391\u03A1\u0391\u039A\u0395\u0399\u039C\u0395\u039D\u039F\u03A3"; gl_dataArr[4].pairs = new Array(4); gl_dataArr[4].pairs[0] = new Object; gl_dataArr[4].pairs[0].l = 2; gl_dataArr[4].pairs[0].r = 0; gl_dataArr[4].pairs[1] = new Object; gl_dataArr[4].pairs[1].l = 3; gl_dataArr[4].pairs[1].r = 1; gl_dataArr[4].pairs[2] = new Object; gl_dataArr[4].pairs[2].l = 0; gl_dataArr[4].pairs[2].r = 2; gl_dataArr[4].pairs[3] = new Object; gl_dataArr[4].pairs[3].l = 1; gl_dataArr[4].pairs[3].r = 3; gl_dataArr[4].mark = 4; gl_dataArr[4].penalty = 1; gl_dataArr[4].time = 120; gl_dataArr[4].res = -1; // ----------------------------------------------------------------------- gl_dataArr[5] = new Object(); gl_dataArr[5].q = "\u039D\u03B1\u0020\u03B1\u03BD\u03C4\u03B9\u03C3\u03C4\u03BF\u03B9\u03C7\u03AF\u03C3\u03B5\u03B9\u03C2\u0020\u03C4\u03B9\u03C2\u0020\u03BC\u03B5\u03C4\u03BF\u03C7\u03AD\u03C2\u0020\u03C4\u03BF\u03C5\u0020\u03C1\u03AE\u03BC\u03B1\u03C4\u03BF\u03C2\u0020\u0022\u03B8\u03B1\u03C5\u03BC\u03AC\u03B6\u03C9\u0022\u0020\u0028\u03B1\u03C1\u03B9\u03C3\u03C4\u03B5\u03C1\u03AC\u0029\u0020\u03BC\u03B5\u0020\u03C4\u03BF\u0020\u03C3\u03C9\u03C3\u03C4\u03CC\u0020\u03C7\u03C1\u03CC\u03BD\u03BF\u0020\u0028\u03B4\u03B5\u03BE\u03B9\u03AC\u0029\u002E"; gl_dataArr[5].l = new Array(4); gl_dataArr[5].l[0] = "\u03B8\u03B1\u03C5\u03BC\u03B1\u03C3\u03CC\u03BC\u03B5\u03BD\u03BF\u03C2\u0020\u002D\u0020\u03B8\u03B1\u03C5\u03BC\u03B1\u03C3\u03BF\u03BC\u03AD\u03BD\u03B7\u0020\u002D\u0020\u03B8\u03B1\u03C5\u03BC\u03B1\u03C3\u03CC\u03BC\u03B5\u03BD\u03BF\u03BD"; gl_dataArr[5].l[1] = "\u03B8\u03B1\u03C5\u03BC\u03AC\u03B6\u03C9\u03BD\u0020\u002D\u0020\u03B8\u03B1\u03C5\u03BC\u03AC\u03B6\u03BF\u03C5\u03C3\u03B1\u0020\u002D\u0020\u03B8\u03B1\u03C5\u03BC\u03AC\u03B6\u03BF\u03BD"; gl_dataArr[5].l[2] = "\u03C4\u03B5\u03B8\u03B1\u03C5\u03BC\u03B1\u03BA\u03CE\u03C2\u0020\u002D\u0020\u03C4\u03B5\u03B8\u03B1\u03C5\u03BC\u03B1\u03BA\u03C5\u1FD6\u03B1\u0020\u002D\u0020\u03C4\u03B5\u03B8\u03B1\u03C5\u03BC\u03B1\u03BA\u03CC\u03C2"; gl_dataArr[5].l[3] = "\u03B8\u03B1\u03C5\u03BC\u03AC\u03C3\u03B1\u03C2\u0020\u002D\u0020\u03B8\u03B1\u03C5\u03BC\u03AC\u03C3\u03B1\u03C3\u03B1\u0020\u002D\u0020\u03B8\u03B1\u03C5\u03BC\u03AC\u03C3\u03B1\u03BD"; gl_dataArr[5].r = new Array(4); gl_dataArr[5].r[0] = "\u0395\u039D\u0395\u03A3\u03A4\u03A9\u03A4\u0391\u03A3"; gl_dataArr[5].r[1] = "\u039C\u0395\u039B\u039B\u039F\u039D\u03A4\u0391\u03A3"; gl_dataArr[5].r[2] = "\u0391\u039F\u03A1\u0399\u03A3\u03A4\u039F\u03A3"; gl_dataArr[5].r[3] = "\u03A0\u0391\u03A1\u0391\u039A\u0395\u0399\u039C\u0395\u039D\u039F\u03A3"; gl_dataArr[5].pairs = new Array(4); gl_dataArr[5].pairs[0] = new Object; gl_dataArr[5].pairs[0].l = 1; gl_dataArr[5].pairs[0].r = 0; gl_dataArr[5].pairs[1] = new Object; gl_dataArr[5].pairs[1].l = 0; gl_dataArr[5].pairs[1].r = 1; gl_dataArr[5].pairs[2] = new Object; gl_dataArr[5].pairs[2].l = 2; gl_dataArr[5].pairs[2].r = 3; gl_dataArr[5].pairs[3] = new Object; gl_dataArr[5].pairs[3].l = 3; gl_dataArr[5].pairs[3].r = 2; gl_dataArr[5].mark = 4; gl_dataArr[5].penalty = 1; gl_dataArr[5].time = 120; gl_dataArr[5].res = -1; // ----------------------------------------------------------------------- for (i = 0; i < gl_TotalQuestions; i++) { gl_TotalMark += gl_dataArr[i].mark; } function randOrd() { return (Math.round(Math.random())-0.5); } gl_dataArr.sort(randOrd);