var gl_MAXLETTERS = 20; var gl_word = ""; var gl_under = new Array(gl_MAXLETTERS); var gl_over = new Array(gl_MAXLETTERS); var gl_dataArr = new Array(200); var gl_arr_index; var gl_TotalMark = 0; // ------------------------------------------------------------------------------------------- function resetAnswers() { for (i = 0; i < gl_MAXLETTERS; i++) { gl_under[i] = 0; gl_over[i] = 0; } } gl_class="1a"; gl_chapter="10"; gl_section="g"; gl_terminal="1"; var gl_TotalQuestions = 4; // ----------------------------------------------------------------------- gl_dataArr[0] = new Object(); gl_dataArr[0].q = "\u03A3\u03A4\u0397\u0020\u03A6\u03A1\u0391\u03A3\u0397\u003A\u0022\u039F\u0020\u0394\u03B1\u03C1\u03B5\u03AF\u03BF\u03C2\u0020\u03B4\u03B5\u03BD\u0020\u03AE\u03C1\u03B8\u03B5\u0020\u03C3\u0027\u0020\u03B1\u03C5\u03C4\u03CC\u0020\u03C4\u03BF\u0020\u03C3\u03C0\u03AF\u03C4\u03B9\u0020\u003D\u0020\u0394\u03B1\u03C1\u03B5\u1FD6\u03BF\u03C2\u0020\u03BF\u1F50\u03BA\u0020\u1F26\u03BB\u03B8\u03B5\u03BD\u0020\u03B5\u1F30\u03C2\u0020\u005F\u005F\u005F\u005F\u005F\u005F\u005F\u005F\u0020\u03C4\u03AE\u03BD\u0020\u03BF\u1F30\u03BA\u03AF\u03B1\u03BD\u0022\u0020\u039D\u0391\u0020\u03A3\u03A5\u039C\u03A0\u039B\u0397\u03A1\u03A9\u03A3\u0395\u0399\u03A3\u0020\u03A4\u039F\u039D\u0020\u039A\u0391\u03A4\u0391\u039B\u039B\u0397\u039B\u039F\u0020\u03A4\u03A5\u03A0\u039F\u0020\u03A4\u0397\u03A3\u0020\u0394\u0395\u0399\u039A\u03A4\u0399\u039A\u0397\u03A3\u0020\u0391\u039D\u03A4\u03A9\u039D\u03A5\u039C\u0399\u0391\u03A3\u0020\u03BF\u1F57\u03C4\u03BF\u03C2\u002C\u0020\u03B1\u1F55\u03C4\u03B7\u002C\u0020\u03C4\u03BF\u1FE6\u03C4\u03BF\u002E"; gl_dataArr[0].start = ""; gl_dataArr[0].correct = "ταυτην"; gl_dataArr[0].overln = "003000000000"; gl_dataArr[0].underln = "000000000000"; gl_dataArr[0].mark = 3; gl_dataArr[0].penalty = 1; gl_dataArr[0].tries = 3; gl_dataArr[0].keyb = 1; gl_dataArr[0].time = 120; gl_dataArr[0].res = -1; // ----------------------------------------------------------------------- gl_dataArr[1] = new Object(); gl_dataArr[1].q = "\u03A3\u03A4\u0397\u0020\u03A6\u03A1\u0391\u03A3\u0397\u003A\u0022\u039A\u03B1\u03B9\u0020\u03B1\u03C5\u03C4\u03AE\u0020\u03C4\u03B7\u0020\u03BD\u03CD\u03C7\u03C4\u03B1\u0020\u03BA\u03B1\u03BD\u03AD\u03BD\u03B1\u03C2\u0020\u03B4\u03B5\u03BD\u0020\u03BA\u03BF\u03B9\u03BC\u03AE\u03B8\u03B7\u03BA\u03B5\u0020\u003D\u0020\u039A\u03B1\u03AF\u0020\u03C4\u1FC6\u03C2\u0020\u03BD\u03C5\u03BA\u03C4\u03CC\u03C2\u0020\u0020\u005F\u005F\u005F\u005F\u005F\u005F\u005F\u005F\u0020\u03BF\u1F50\u03B4\u03B5\u03AF\u03C2\u0020\u1F10\u03BA\u03BF\u03B9\u03BC\u03AE\u03B8\u03B7\u0022\u0020\u039D\u0391\u0020\u03A3\u03A5\u039C\u03A0\u039B\u0397\u03A1\u03A9\u03A3\u0395\u0399\u03A3\u0020\u03A4\u039F\u039D\u0020\u039A\u0391\u03A4\u0391\u039B\u039B\u0397\u039B\u039F\u0020\u03A4\u03A5\u03A0\u039F\u0020\u03A4\u0397\u03A3\u0020\u0394\u0395\u0399\u039A\u03A4\u0399\u039A\u0397\u03A3\u0020\u0391\u039D\u03A4\u03A9\u039D\u03A5\u039C\u0399\u0391\u03A3\u0020\u03BF\u1F57\u03C4\u03BF\u03C2\u002C\u0020\u03B1\u1F55\u03C4\u03B7\u002C\u0020\u03C4\u03BF\u1FE6\u03C4\u03BF\u002E"; gl_dataArr[1].start = ""; gl_dataArr[1].correct = "ταυτης"; gl_dataArr[1].overln = "003000000000"; gl_dataArr[1].underln = "000000000000"; gl_dataArr[1].mark = 3; gl_dataArr[1].penalty = 1; gl_dataArr[1].tries = 3; gl_dataArr[1].keyb = 1; gl_dataArr[1].time = 120; gl_dataArr[1].res = -1; // ----------------------------------------------------------------------- gl_dataArr[2] = new Object(); gl_dataArr[2].q = "\u03A3\u03A4\u0397\u0020\u03A6\u03A1\u0391\u03A3\u0397\u003A\u0022\u03A4\u03B1\u0020\u03C0\u03B1\u03B9\u03B4\u03B9\u03AC\u0020\u03B1\u03C5\u03C4\u03AC\u0020\u03B4\u03B5\u03BD\u0020\u03AE\u03BE\u03B5\u03C1\u03B1\u03BD\u0020\u03C4\u03BF\u03C5\u03C2\u0020\u03BA\u03B9\u03BD\u03B4\u03CD\u03BD\u03BF\u03C5\u03C2\u0020\u003D\u0020\u03A4\u03AC\u0020\u03C0\u03B1\u03B9\u03B4\u03AF\u03B1\u0020\u0020\u005F\u005F\u005F\u005F\u005F\u005F\u005F\u005F\u0020\u03BF\u1F50\u03BA\u0020\u1F10\u03B3\u03AF\u03B3\u03BD\u03C9\u03C3\u03BA\u03BF\u03BD\u0020\u03C4\u03BF\u03CD\u03C2\u0020\u03BA\u03B9\u03BD\u03B4\u03CD\u03BD\u03BF\u03C5\u03C2\u0022\u0020\u039D\u0391\u0020\u03A3\u03A5\u039C\u03A0\u039B\u0397\u03A1\u03A9\u03A3\u0395\u0399\u03A3\u0020\u03A4\u039F\u039D\u0020\u0020\u03A4\u03A5\u03A0\u039F\u0020\u03A4\u0397\u03A3\u0020\u0394\u0395\u0399\u039A\u03A4\u0399\u039A\u0397\u03A3\u0020\u0391\u039D\u03A4\u03A9\u039D\u03A5\u039C\u0399\u0391\u03A3\u0020\u03BF\u1F57\u03C4\u03BF\u03C2\u002C\u0020\u03B1\u1F55\u03C4\u03B7\u002C\u0020\u03C4\u03BF\u1FE6\u03C4\u03BF\u002E"; gl_dataArr[2].start = ""; gl_dataArr[2].correct = "ταυτα"; gl_dataArr[2].overln = "004000000000"; gl_dataArr[2].underln = "000000000000"; gl_dataArr[2].mark = 3; gl_dataArr[2].penalty = 1; gl_dataArr[2].tries = 3; gl_dataArr[2].keyb = 1; gl_dataArr[2].time = 120; gl_dataArr[2].res = -1; // ----------------------------------------------------------------------- gl_dataArr[3] = new Object(); gl_dataArr[3].q = "\u03A3\u03A4\u0397\u0020\u03A6\u03A1\u0391\u03A3\u0397\u003A\u0022\u039F\u0020\u0391\u03BB\u03BA\u03B9\u03B2\u03B9\u03AC\u03B4\u03B7\u03C2\u0020\u03B2\u03AC\u03B4\u03B9\u03B6\u03B5\u0020\u03C3\u0027\u0020\u03B1\u03C5\u03C4\u03BF\u03CD\u03C2\u0020\u03C4\u03BF\u03C5\u03C2\u0020\u03B4\u03C1\u03CC\u03BC\u03BF\u03C5\u03C2\u0020\u003D\u0020\u1F08\u03BB\u03BA\u03B9\u03B2\u03B9\u03AC\u03B4\u03B7\u03C2\u0020\u1F10\u03BD\u0020\u005F\u005F\u005F\u005F\u005F\u005F\u005F\u005F\u0020\u03C4\u03B1\u1FD6\u03C2\u0020\u1F41\u03B4\u03BF\u1FD6\u03C2\u0020\u1F10\u03C0\u03BF\u03C1\u03B5\u03CD\u03B5\u03C4\u03BF\u0022\u0020\u039D\u0391\u0020\u03A3\u03A5\u039C\u03A0\u039B\u0397\u03A1\u03A9\u03A3\u0395\u0399\u03A3\u0020\u03A4\u039F\u039D\u0020\u0020\u03A4\u03A5\u03A0\u039F\u0020\u03A4\u0397\u03A3\u0020\u0394\u0395\u0399\u039A\u03A4\u0399\u039A\u0397\u03A3\u0020\u0391\u039D\u03A4\u03A9\u039D\u03A5\u039C\u0399\u0391\u03A3\u0020\u03BF\u1F57\u03C4\u03BF\u03C2\u002C\u0020\u03B1\u1F55\u03C4\u03B7\u002C\u0020\u03C4\u03BF\u1FE6\u03C4\u03BF\u002E"; gl_dataArr[3].start = ""; gl_dataArr[3].correct = "ταυταις"; gl_dataArr[3].overln = "003000000000"; gl_dataArr[3].underln = "000000000000"; gl_dataArr[3].mark = 3; gl_dataArr[3].penalty = 1; gl_dataArr[3].tries = 3; gl_dataArr[3].keyb = 1; gl_dataArr[3].time = 120; gl_dataArr[3].res = -1; // ----------------------------------------------------------------------- for (i = 0; i < gl_TotalQuestions; i++) { gl_TotalMark += gl_dataArr[i].mark; }